Privacy Policy
Last updated: November 11, 2026
The short version. Today the Pawnlords game sends nothing to us. Your settings, saves and recordings stay on your computer. If you play online, your connection goes straight to your opponent, which means your opponent and the servers that help set up the connection can see your IP address. This website uses no cookies and no analytics.
Who we are
Pawnlords is made by Bruno Corigliano, an independent developer based in Argentina ("we", "us"). We are responsible for the personal data described in this policy, which covers the Pawnlords game and the website pawnlords.com.
Questions or requests: contact@pawnlords.com
What the game handles today
Stored only on your device
The game keeps the following in local storage on your own computer. We never receive it.
- Settings, including the player name you choose
- Saved games, quicksaves and autosaves
- Match recordings used for replays
- Window size and display preferences
On Windows this data lives in the game's folder inside %APPDATA%. You can remove it at any time by deleting your saves and recordings in the game, or by uninstalling the game and deleting that folder.
Saves and recordings you export are ordinary files that you control. They include your player name.
Online multiplayer
When you host, join or use Quick Match, the game connects your computer directly to your opponent's (peer to peer, using WebRTC). To set up that connection it uses third party services:
- the PeerJS signaling server, which introduces the two players to each other and so also sees the room code and the connection ID of each player;
- Google STUN servers, which help each computer find its public address;
- PeerJS TURN relay servers in Europe and the United States, used only when a direct connection is not possible.
Because of how these connections work, your IP address is visible to your opponent and to these servers. They are run by their providers under their own terms and privacy policies.
During a match, the game sends directly to your opponent: the game version, your player name, chat messages and taunts, game commands and game state, map flares and connection pings. This data travels between the two players. We do not receive or store it.
Chat in the lobby and during a match goes only to your opponent, who can read it. We do not store, read or moderate it.
Clipboard
The game writes to your clipboard when you press Copy Invite, and reads it only when you paste a room code into Join.
What the game does not do
There is no telemetry, analytics, crash reporting, advertising or tracking in the game.
Steam
Pawnlords will be distributed on Steam. Valve processes your purchases, your Steam account and your Steam ID under the Steam Privacy Policy. We do not receive your payment details. Valve may give us aggregated reports, such as sales or wishlist totals, that do not identify you.
Planned online features
We plan to add online features. They are not live yet. Once each one ships, it will process the data listed here, and we will update this policy first to say exactly which service providers we use and how long data is kept.
- Account and profile: your Steam ID and Steam display name, received from Steam when you play online.
- Ranked play and seasons: your Elo rating, rank, season results and match history.
- Leaderboards: your display name, rank and rating, shown publicly to other players.
- Matchmaking: your Steam ID, rating and the connection details needed to pair you with an opponent, including your IP address.
- Player reports: when someone reports a player, the report, the Steam IDs involved and the recording of that match, so the report can be reviewed.
- Cosmetic purchases: sold through Steam. Valve handles payment; we only learn which items your account owns.
- Achievements: stored and shown by Steam.
We will use this data only to run these features, keep matches fair and safe, and enforce the game's rules. We will not sell it.
This website
pawnlords.com uses no cookies, no analytics and no tracking scripts. Fonts and images are served from the site itself.
The site is hosted by Vercel. Like any web host, Vercel keeps standard server logs, which can include your IP address, browser type, the page requested and the time of the request. These logs are used to deliver the site and keep it secure, and are kept according to Vercel's own retention practices.
Links to Steam and Discord take you to those services, which have their own privacy policies.
Discord
Our Discord community is hosted by Discord, a third party, under the Discord Privacy Policy. Anything you post there can be seen by other members, including us.
If you write to us, we receive your email address and whatever you include in your message. We use it only to reply and follow up, and delete it when it is no longer needed.
Why we process data
Where the law asks for a reason, we rely on: providing the game and the online features you choose to use; our legitimate interest in keeping the game, the website and matches secure and fair; and your consent where it is required, which you can withdraw at any time.
Children
Pawnlords and this website are not directed to children under 13, or under the minimum age set by the law of your country, and we do not knowingly collect personal data from them. If you believe a child has given us personal data, contact us and we will delete it.
How long we keep data
Today we hold no player data, apart from emails you send us. When online features launch, we will keep account data while your account is in use, and reports and their recordings only as long as needed to review them and enforce the rules. Specific periods will be listed here before launch.
Your rights
Depending on where you live, you may have the right to:
- access the personal data we hold about you and get a copy of it;
- correct data that is wrong;
- have your data deleted;
- object to or restrict how we use it;
- withdraw consent you have given;
- complain to your local data protection authority.
We do not sell your personal data or share it for targeted advertising, and we will not treat you differently for using your rights. To make a request, email contact@pawnlords.com. We will answer within one month, and may need to confirm your identity first, for example through your Steam account.
Argentina
Under Argentine Law 25.326, you have the right to access your personal data free of charge at intervals of no less than six months, unless a legitimate interest is shown (Article 14, paragraph 3). The Agency for Access to Public Information (Agencia de Acceso a la Información Pública), as the supervisory authority of Law 25.326, handles complaints and claims from anyone whose rights under the data protection rules have been affected.
European Union and United Kingdom
Because we do not collect personal data today, we have not appointed a representative in the European Union or the United Kingdom. We will review this before online features launch.
Security
WebRTC connections between players are encrypted. When online features launch, data will travel over encrypted connections and access to it will be limited to what is needed to run the game. No system is perfectly secure, but we will tell you and the relevant authorities if a breach affects your data, as the law requires.
International transfers
The services named above, such as Valve, Vercel, Discord and the multiplayer connection servers, may process data in countries other than yours, including the United States and the European Union.
Changes to this policy
We will update this policy when the game or the website changes, especially before new online features launch. The date at the top shows the latest version. If a change is significant, we will also announce it on our Steam page or this website.
Contact
Bruno Corigliano
contact@pawnlords.com
